Town: Zo̠ Ëbru Kez

Zo̠ Ëbru Kez

Zo̠ Ëbru Kez
Example Wood Elven architecture.
StateFederation of Alveria
ProvenceQěvrìlæh District
RegionTsviy̼bu Woods
Founded1101
Community LeaderAdministrator Eirwen Gunvrish
Area4 km2 (1 mi2)
Average Yearly Temp15°C (59°F)
Average Elevation1794 m (5885 ft)
Average Yearly Precipitation249 cm/y (98 in/y)
Population1130
Population Density282 people per km2 (1130 people per mi2)
Town AuraSummoning
Naming
Native nameZo̠ Ëbru Kez
Pronunciation/zo̠/ /ˈɛbru/
Direct Translation[fun] [certificate]
Translation[Not Yet Translated]

Zo̠ Ëbru Kez (/zo̠/ /ˈɛbru/ [fun] [certificate]) is a subtropical Town located in the Qěvrìlæh District of the Federation of Alveria.

The name Zo̠ Ëbru Kez is derived from the Wood Elvish language, as Zo̠ Ëbru Kez was founded by Nadna Ghuldrash, who was culturaly Wood Elven.

Climate

Zo̠ Ëbru Kez has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a cool 20°C (68°F) and its average temperature during the winter being a cold 10°C (50°F). Zo̠ Ëbru Kez receives an average of 249 cm/y (98 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Zo̠ Ëbru Kez covers an area of nearly 4 km2 (1 mi2), and an average elevation of 1794 m (5885 ft) above sea level.

Overview

Zo̠ Ëbru Kez was founded durring the early 12th century in summer of the year 1101, by Nadna Ghuldrash. The establishment of Zo̠ Ëbru Kez suffered from many setbacks, delays, and obsticles, most notably a group of Zo̠ Ëbru Kez which required millitary assistance exterminate before the community could finish being built.

Zo̠ Ëbru Kez was built using the conventions of Wood Elven durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Zo̠ Ëbru Kez is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Zo̠ Ëbru Kez is buildings are built arround a single broad baked earthen mainstreet which forms a counterclockwise spiral to give the town a over all circular shape. The town resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. Astonishigly, the robustly designed timber walls are in pristine condishion, as if they had just been finished before you laied eyes upon them.

A quick look in any direction shows Zo̠ Ëbru Kez is filled with vices. There are many taverns, brothels are advertising their services on the streets, cardsharks are plying their illicit trade within public squairs, and every shop has at least three signs advertising various sales on goods. That alone wouldn’t be too noticeable, if it wasn’t just so omnipresent and overwhelmingly how the people of this town live.

Civic Infrastructure

Zo̠ Ëbru Kez has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Zo̠ Ëbru Kez.

Zo̠ Ëbru Kez has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Zo̠ Ëbru Kez has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Zo̠ Ëbru Kez has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Zo̠ Ëbru Kez has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Zo̠ Ëbru Kez's public wards, blessings, and other arcane systems.

Zo̠ Ëbru Kez has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Zo̠ Ëbru Kez has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Zo̠ Ëbru Kez's garrison was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..

In Zo̠ Ëbru Kez most nights are accompanied by colorful ribbons of light in the sky.

The Skunk near Zo̠ Ëbru Kez are known to be almost tame, such that they can be put to domestic use.

Zo̠ Ëbru Kez's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves line dance to channel Wild Magic energies of tier 1 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 2
    • Farmland: 4542 m2
    • Cattle and Similar Creatures: 282
    • Poultry: 3390
    • Swine: 226
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 113

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 1
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 2
  • Housemaids: 5
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 9
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 2
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 4
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 2
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

347 of Zo̠ Ëbru Kez's population work within a Foundational Occupation.

738 of Zo̠ Ëbru Kez's population do not work in a formal occupation, but do contribute to the local economy. 45 (4%) are noncontributers.

Points of Interest

Zo̠ Ëbru Kez's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

Zo̠ Ëbru Kez used to be more prosperous, but something happened relatively long ago that left it a shrunken shadow of its former self. If the settlement is prosperous, the locals often lament how much more they could have had. If the settlement is not prosperous, the locals blame their ill fortunes on that event. Reminders of this better time can be found in many places within Zo̠ Ëbru Kez.

In time immemorial, reportedly some time during the late 2nd century the Kami spared the town from the rampage of a legendary monster. One of Zo̠ Ëbru Kez's local festivals commemorates this miracle.

History